mode
cockpit
v
0.00
κ
0.00
|curl|
0.00
σvac
0.00
ρobj
0.00
Δτ
1.00
evo
0%
phase
stellar
energy
1.00
WASD
move ·
Shift
boost ·
Space
brake ·
H
drive ·
J
jump ·
T
topology ·
U
UI ·
P
PNG
▾
Uniphi — Topologic Emergent Universe
Reset ⟳
Universe Topology ▾
Topology
Flat ℝ³
Torus wrap
Klein fold
Hyperbolic fold
Fold Scale
Curvature Bias
Space “re-identifies” beyond fold scale. Objects nucleate where curvature+energy basins emerge.
Starfield ▾
Stars
Star Depth
Parallax
Galactic Band
Nebula + Background ▾
Nebula shader
Nebula Amp
Nebula Warp
Hue Shift
CMB (cosmic background radiation)
CMB Level
Fields ▾
Electromagnetic field
EM Strength
Quantum vacuum field
Vacuum Strength
Objects & Emergence ▾
Objects
Rogues
Emergence
Labels (Δτ)
Stars / pulsars / holes form from curvature+energy; rogues drift through folds.
Drive & Time ▾
Drive
Normal
Hypersonic
Hyperdrive
Time Scale
Metric Gain
Δτ is a stylized mix of gravitational and kinematic time dilation. Hyperdrive amplifies glow + vacuum shimmer.
Radar + Metrics ▾
3D Radar
Radar Range
Local assessment HUD
Metrics: curvature κ, EM curl, vacuum σ, object density ρ, and evolution curve progress.
Gamepad: LS move · RS look · RT throttle · LT brake · LB/RB roll · Y drive · X jump · Start UI.